We see game graphics getting better and better every year, with games like Crysis 2 and Battlefield 3 always stepping-up in the graphics department. But 3D rendering in games has always been a battle of coming up with games with higher polygon count. The more polygons you stuff in, the more detail you can render in the virtual world. Here's Euclideon who claims that they have the technology to revolutionize all that by breaking away from the traditional polygonal rendering, to a technique that resembles how things really are made up in the real world - using tiny little atoms. Check out their tech demo. It's awesome. The image above? It's rendered in their engine.
Showing posts with label Tech Demo. Show all posts
Showing posts with label Tech Demo. Show all posts
Wednesday, August 3, 2011
Video: Euclideon's "Unlimited Detail" Tech Demo
Saturday, April 23, 2011
Video: Tri-Ace Tech Demo Shows Console Graphics Are Still Far From Being Outdated
Tri-Ace, the guys behind PS1 classic Valkyrie Profile, and their latest release Resonance of Fate, is hard at work pushing current generation consoles to its limits. In a recently revealed tech demo of their "Physically-based Rendering", Tri-Ace shows the world that the Xbox 360 and PS3 can still go toe-to-toe against the PC in terms of graphics rendering, and in terms of producing stunning imagery and effects. Check out the video below:
What I find truly amazing in the tech demo is its focus on lighting, and how important it is in capturing photo-realistic images. And what's amazing is that all of this is rendered in REAL TIME, using current generation console technology. Here's a rundown of the effects that they showcased:
- Physically-based Shading Model
- True HDR
- Physically-based Lighting
- (Overcoming) Difficult Lighting Conditions
In a nutshell, these features showcase light and material rendering techniques in creating truly realistic rendered objects. That includes the right mix of lighting, proper reflection of that light, proper rendering of various light sources, and material rendering. Here's the link to Tri-Ace's Research and Development official site discussing in detail the effects used in the demo.
You might also want to check out an earlier post, demonstrating on the other hand the real time rendering capabilities of Unreal Engine 3 from Epic Games in the "Samaritan Tech Demo" on the PC.
Leads from Kotaku.
Labels:
Online PS3 Gaming,
Tech Demo,
Tri-Ace,
Video,
Xbox 360
Thursday, March 10, 2011
Video: Unreal Engine 3 - A Glimpse of the Future of Gaming
Just a few days ago, we featured a gameplay trailer of Battlefield 3, showcasing the power of its new Frostbite 2 engine. Now, Epic Games, the development studio behind the Gears of War series, Bulletstorm, and its proprietary Unreal Engine, unveiled an improved Unreal Engine 3, and a tech demo entitled "Samaritan" featuring its new graphics rendering capabilities.
Labels:
Tech Demo,
Unreal Engine 3,
Video
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