Here are some of the featues of the Unreal Engine 3 (taken from Gameinformer.com)
Important DirectX features now shipping with Unreal Development Kit include:
- Tessellation and displacement
- Geometry shaders
- Multisampled textures
- Shader Model 5
High-end rendering features include:
- Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing
- Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive
- Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before
- Deferred rendering with MSAA support
- Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh
- High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources
Personally, I was blown away with how all the elements of the tech demo were realistically rendered, particularly on the lighting and shadows. And notice the lifelike rendering of the skin of the characters. This is just really impressive! Just imagine the potential of this technology with gaming in the next few years. So far, this demo only ran on PC. Although devs can also design games for consoles utilizing this new engine as stated in their site, I'm hoping that they can utilize both the full potential of the engine and the hardware, for an optimal gaming experience.
Gaming technology and development just keeps getting better and better, that I might still be hooked into gaming for the rest of my life! LOL.
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