We see game graphics getting better and better every year, with games like Crysis 2 and Battlefield 3 always stepping-up in the graphics department. But 3D rendering in games has always been a battle of coming up with games with higher polygon count. The more polygons you stuff in, the more detail you can render in the virtual world. Here's Euclideon who claims that they have the technology to revolutionize all that by breaking away from the traditional polygonal rendering, to a technique that resembles how things really are made up in the real world - using tiny little atoms. Check out their tech demo. It's awesome. The image above? It's rendered in their engine.
Euclideon's tech basically involves using point cloud data, wherein several points in a 3D space are used to render a 3D object. Traditionally, 3D objects are rendered by piecing together polygons. The more polygons, the more detail. According to Euclideon, with their "Unlimited Tech", it's possible to create truly realistic images since artists are no longer restricted by polygons. This means much better looking game assets, and more eye candy for us. Yey!
Though I'm still skeptical about the feasibility of this tech on current generation consoles and PC's since they themselves admit that this takes a lot of processing power, I'm still really looking forward to this. Let's give Euclideon a little bit more time to develop their tech, and hopefully, we wont be that far from enjoying truly life-like graphics.
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